![]() ![]() For example, Shadow Pull would be reliant on both you and your target both being in shadow. I would also use Aragami 2 as a base, but I'd re-jig the powers to all be shadow-dependent. I don't know how it is on other platforms :( also, in co-op, the framers drops pretty noticeable, and in some stages, gets super slow. Customizable idle and combat stance variations would also be a nice addition.īetter cross play - I'm on ps4, and I hardly find anyone playing. MORE CUSTOMIZATIONS! Male/Female options would be great, and maybe dye channels for each armor piece to really vary up our looks (guild wars 2 style) would be a nice touch. Also let us see our co op teammates in the cut scenes along with us. Maybe throw in some kicks /punches here and there to vary the fighting style a bit.Ĭo-op is great! Pls keep it and the Tenchu Z style selectable missions! A sidekick in single player mode would be awesome. ![]() ![]() I'd also like to be able to double jump as well as jump attack. Dodge wastes too much stamina to be an option. I would like more options than just "parry". Fighting 1 enemy is easy enough, but fighting multiple enemies is a chore. More of that, please!īetter combat mechanics. I loved their dynamic, and the playful friendship between them, and I would love to see this repeated - it gave the first game so much character and really let me invest in the story. Leading off from this, I would love it if the Aragami we played as had a sidekick - similar to Yamiko in the first game.I find the lore of the games really tough to get my head around, and if I'm being honest, I'd prefer a game where the story isn't driven so much by that lore, but by the characters and their personalities. A simpler story would be something I'd like.I guess you could change that by levels having more varied weather and enemies? Something in both games I've noticed is that all the levels sort of look a bit similar? It's not that level layouts are bad, but in a weird way they all feel the same. I personally prefer a firm narrative which moves you from Point A to Point B. Rather than having us pick stuff off a board and it being so informal. A focused, story driven experience like the first game.So bear that in mind that we're probably going to disagree about a lot of stuff!īut anyways, here's a short list of what I'd personally like to see in a Aragami 3: From its different visual style to its use of a hub world. I've played both games and really didn't like the direction of Aragami 2. Great question! I am afraid my opinion probably differs quite a bit from yours. ![]()
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